Really simple game. Catch your food while avoiding enemies before the time is up!
In Vampire's Bit you will share your time with Elizabeth,a little vampire girl that needs to drink blood to survive. To get that blood, late at night, she flies to a several places near her castle. Help her catch the villagers when they get out of their houses and avoid the vampire hunters before the sun rises and try to get the highest score. How many nights can you survive?
This update focuses on showing the basics of new features that will be implemented on the game.
Huge graphic update, everything has been remade or polished
New stages, forests, farms, graveyards and castles
New enemy type, monks
New villager types, lamp carrying villagers and spirits
New more colorful day/night cycle
Power ups implemented: Fog transformation
Improved bonus stages
Improved stage intro screens
Individual volume controls for music and sound effects
There are some features I have in mind, or I have already started working in, but didn't make it in time for this demo. Some stuff you may see on future updates includes
More music and sound effects
More power up and special habilities
More levels and stages variations
Different types of enemies
Different types of bonus stages
A small and very simple one man project I started as my entry for AGDG's Waifu Jam2016.Since I received a lot of positive reviews on it and I had a lot of ideas that didn't make it to the first demo in time, I decided to keep working on it to slowly make it bigger and better. Main inspration, as you can imagine, comes from older games like Bomberman and Berzerk, and NES aesthetics and limitations.
Keep an eye on it for any future updates, and send me any suggestions, questions, reviews and feedback, here or on social networks. Your opinion is highly appreciated!
I came across your game last night and decided to play the game on my itch.io game series today for stream. I absolutely love the game. I love the game so much that I plan on playing it again on stream for my halloween stream. I hope you consider making more games in the future.
Hello! I'm really happy that you had so much fun playing the game! I have been working very slowly recently, but the project is still active, so your feedback is highly appreciated. It helps me a lot to keep improving. I'm already working on some of the issues you found. Thanks for your help!
So I'm playing the latest demo (3.1), but I can't seem to move. When I press either the arrow keys or WADS, the player sprite faces the corresponding direction but simply does not move. Am I missing something or is it a bug?
Thanks for the feedback. Do you have any controller connected to the pc? I've had that happening to me when I do and forget about it, because the game automatically detects the controller and switchs to it's input. I can change that to choosing the input method manually from the options if it's giving troubles.
Yeah, that was probably the problem. I always have a couple of pads plugged in. I assume you're using Game Maker based on the folder structure?
If you are, you should probably set your movement controls to variables that = keyboard || gamepad in order to prevent these kind of issues in the future. That's what I've done and it seems to work fine for now.
If that doesn't work with your current setup, then adding a manual controller input options would be much appreciated.
Made a really small and fast update fixing that issue. You can now choose your input method at the options, and if the input method you choose is not avaiable the game will automatically switch back to the previous one. Keep in mind X-Input (Xbox controllers) haven't been tested with real hardware, so it might not work properly, if you happen to use one of those any feedback on it is appreciated too. Once again, thanks for your help.
Good to hear! I didn't use a controller but it was a nice convenience to not need to unplug it for keyboard.
The game was fun. I enjoyed the arcade-y premise and feel, though I do feel like the game is lacking variation. I can see that the village seems to be semi-random each time, but perhaps some kind of progression (like work towards bigger villages or something) would help liven it up as I felt like I was just replaying the same level for ten or so rounds I played. Keep in mind I only got to level 4 or 5 as the furthest, so I may have missed something. Overall good simple fun and I enjoyed it! I liked the music and art too.
Something seems to be up with diagonal inputs. I'm not sure what's going on there but there seems to be some sort of strange priority or at least that's what it felt like. Maybe I'm just crazy though.
Overall good fun! Keep up the good work! Sorry if this post seemed overly critical but I don't know what else to say other than "I had fun and enjoyed it".
Glad to know you enjoyed it! Don't worry about being "overly critical", this kind of detailed reviews are exactly what helps me to improve on the game. I'll keep an eye on the diagonal movement and I'm also planning to add more variety soon, like introducing new kinds of enemies as you advance on the game, and different kinds of bonus stages. Still have to plan a lot about the progression, maybe you'll go to other locations at some point.
Thanks for the feedback! I'm currently working on fixing all the bugs found on the lastest build. The first one has been fixed already but I'm having a really hard time with the second one since only two players so far (counting you) have found it, and no one else (including myself) has been able to replicate it. Mind if I ask you which OS are you using? Again, thanks for the comment!
Hello! I uploaded a small bug-fix build of Vampire's Bit. It would be great if you can check it! If you still have that bug with the vampire not appearing at the start of the level, wait for the timer to be between 50 and 30 seconds and press T to get an error code I need to fix it, since I could never replicate that bug. Again, thanks for your time and your feedback!
cute proof of concept I feel like the priest guy being able to walk through houses and kill you when you can't even see him is kind of dumb music was solid the spritework and animation are good, but the color palette was pretty bland I can see a lot of potential for this to be a nice little puzzle type of game
Thanks for playing. I'm glad you had fun with it! Yeah, the poor vampire girl would have a really hard time if the hunter gets too smart.
Found the DirectPlay issue today, seems something Windows 8 and up asks for some reason, but even if you choose to not install it the game should work perfectly (at least it did for me on 8.1) I'm having some issues to get the Xbox controller to work properly right now (Cheap USB joysticks/D-input work perfectly though), but I hope to fix that soon.